Assassin Devil
This
humanlike creature has solid gray skin. Its head is almost blank, but
it has the faintest suggestion of a nose and two burning, red eyes.
Most disturbing is its wicked smile: It curves menacingly and seems
fixed, revealing bone white teeth.
Assassin
Devil CR 11
Always
LE Medium outsider (baatezu, evil, extraplanar,
lawful)
Init 9; Senses blindsight 60 ft., see in darkness; Listen 23, Spot 23
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

AC 27, touch 19, flat-footed 18; Dodge, Mobility, improved uncanny dodge
(9 Dex, 8 natural)
Miss Chance 20% shadow form
hp 105 (14 HD); DR 10/good
Immune fire, poison
Resist acid 10, cold 10, evasion; SR 21
Fort 12, Ref 18, Will 15

Speed 30 ft. (6 squares); Spring Attack
Melee mwk cold iron longsword 20/15/10 (1d86/17-20)
Space 5 ft.; Reach 5 ft.
Base Atk 14; Grp 18
Atk Options sneak attack 5d6
Special Actions assassin's shadow step, shadow form
Combat Gear elixir of sneaking, 3 potions of cure light wounds
Spell-Like Abilities (CL 14th):
At will -- dimension door, fog cloud, nondetection, tongues1/day -- greater teleport (self plus 50 pounds of objects only)

Abilities Str 19, Dex 28, Con 17, Int 16, Wis 22, Cha 17
SA sneak attack, spell-like abilities, summon baatezu
Feats Dodge, Improved Critical (longsword), Mobility, Spring Attack, Weapon Focus (longsword)
Skills Balance 28, Bluff 20, Climb 21, Diplomacy 7, Disguise 3 (5 acting), Escape Artist 26, Hide 26, Intimidate 5, Jump 23, Listen 23, Move Silently 26, Sense Motive 23, Spot 23, Tumble 28, Use Rope 9 (11 bindings)
Advancement by character class; Favored Class rogue
Possessions combat gear plus masterwork cold iron longsword

Assassin's Shadow Step (Su) As a swift action, an assassin devil can turn invisible until the end of its current turn. The creature remains invisible even if it attacks. An assassin devil can use this ability at will.
Shadow Form (Su) As a swift action, an assassin devil can cause itself to turn into a shadowy, indistinct figure seemingly carved from pure shadow. While in this form, an assassin devil has concealment (20% miss chance) in all but sunlight or in the area of a daylight spell. In addition, an assassin devil gains a 4 bonus on Hide checks. An assassin devil can end this effect with a second swift action, and it can remain in shadow form for as long as it wishes.
Init 9; Senses blindsight 60 ft., see in darkness; Listen 23, Spot 23
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
AC 27, touch 19, flat-footed 18; Dodge, Mobility, improved uncanny dodge
(9 Dex, 8 natural)
Miss Chance 20% shadow form
hp 105 (14 HD); DR 10/good
Immune fire, poison
Resist acid 10, cold 10, evasion; SR 21
Fort 12, Ref 18, Will 15
Speed 30 ft. (6 squares); Spring Attack
Melee mwk cold iron longsword 20/15/10 (1d86/17-20)
Space 5 ft.; Reach 5 ft.
Base Atk 14; Grp 18
Atk Options sneak attack 5d6
Special Actions assassin's shadow step, shadow form
Combat Gear elixir of sneaking, 3 potions of cure light wounds
Spell-Like Abilities (CL 14th):
At will -- dimension door, fog cloud, nondetection, tongues1/day -- greater teleport (self plus 50 pounds of objects only)
Abilities Str 19, Dex 28, Con 17, Int 16, Wis 22, Cha 17
SA sneak attack, spell-like abilities, summon baatezu
Feats Dodge, Improved Critical (longsword), Mobility, Spring Attack, Weapon Focus (longsword)
Skills Balance 28, Bluff 20, Climb 21, Diplomacy 7, Disguise 3 (5 acting), Escape Artist 26, Hide 26, Intimidate 5, Jump 23, Listen 23, Move Silently 26, Sense Motive 23, Spot 23, Tumble 28, Use Rope 9 (11 bindings)
Advancement by character class; Favored Class rogue
Possessions combat gear plus masterwork cold iron longsword
Assassin's Shadow Step (Su) As a swift action, an assassin devil can turn invisible until the end of its current turn. The creature remains invisible even if it attacks. An assassin devil can use this ability at will.
Shadow Form (Su) As a swift action, an assassin devil can cause itself to turn into a shadowy, indistinct figure seemingly carved from pure shadow. While in this form, an assassin devil has concealment (20% miss chance) in all but sunlight or in the area of a daylight spell. In addition, an assassin devil gains a 4 bonus on Hide checks. An assassin devil can end this effect with a second swift action, and it can remain in shadow form for as long as it wishes.
Assassin
devils comprise Hell's hit squad, skilled killers that slay mortals
who dare to defy evil.
Strategies
and Tactics
Assassin
devils never fight unless it is on their terms. When an assassin
devil attacks, it strikes with no warning. Typically, a assassin
devils approaches its target while under cover of its assassin's
shadow step to deal sneak attack damage, then on its next turn uses
assassin's shadow step to vanish once more. Its Spring Attack feat
allows it to dart into the midst of its enemies, make an attack, and
slip away before the foe can ready a proper defense.
When
faced with opponents ready for its attacks, a assassin devils
combines its fog cloud spell-like ability with
Spring Attack and blindsight to wreak havoc on its foes. It saturates
an area with fog, then slips through the area, relying on its
blindsight to find and eliminate targets. With Spring Attack, it can
attack its enemies and fade back into the mist before they have a
chance to react.
An
assassin devil saves dimension door for use when it
must retreat, or to appear amid a group of adventurers to catch them
by surprise. When fighting with other devils, an assassin devil
uses dimension door to move into flanking positions.
While
assassin devils are baatezu, they cannot summon other devils for
support. In the twisted, arcane laws of Hell, they never enter into
the pacts that allow devils to summon each other. In return, they are
given free rein to slay any devil or being without fear of official
punishment.
Sample
Encounters
Assassin
devils are experts at slipping behind enemy lines, impersonating
other creatures, and slipping away before anyone ever knew they were
there. Most assassin devils operate alone.
Individual
(EL 11): A solitary assassin devil is on a mission, either
as an assassin or as a spy.
EL
11: Having thwarted one infernal plan too many, a paeliryon
dispatches an assassin devil to infiltrate the party and learn more
about them. It frequently slips away to report to its master, which
then dispatches other devils to prevent the PCs from achieving their
goal.
Team
(EL 13-15): These groups include two to four
individuals.They are often assassins.
Assassin
(EL 17): This assassin devil has six levels of the assassin
prestige class. Elite killers, these fiends are feared by all devils,
for they could be anywhere.
Ecology
Assassin
devils live alongside mortals. Through extensive uses of their
spell-like abilities, they can move without detection, slipping
unseen into secret meetings, eavesdropping on strategies, and
assassinating particularly dangerous threats to baatezu plans. In
Baator, they fulfill many of the same roles and lurk in the courts of
pit fiends and archdevils alike.
Assassin
Devil Lore
Characters
with ranks in Knowledge (the planes) can research assassin devils
to learn more about them. When a character succeeds on a skill
check, the following lore is revealed, including the information
from lower DCs.
Knowledge
(the Planes)
DC
Result
21
This creature is an assassin devil, also called a assassin devils,
an outsider native to the Nine Hells of Baator. They are silent
killers, expert infiltrators that serve the baatezu as spies and
assassins.
26
A assassin devils can call thick banks of fog to cover its attack.
Stay close to each other and stand ready to attack one at the
first sign of its approach.
31
An assassin devil is a sneaky combatant, using hit and run
tactics. It's just about impossible to corner since it teleports
away as soon as it faces a serious threat.
|
Typical
Physical Characteristics: An assassin devil stands 6 feet
tall and weighs 185 pounds. All assassin devils look identical in
their normal forms.
Society
Assassin
devils are outcasts in the legions of Hell precisely because they are
such efficient assassins. An assassin devil on the move is one in
search of a victim, and most devils assume the worst when one of
these killers appears. The denizens of Hell have a saying: "The
assassin devil you see is the assassin devil sent to kill you."
Even the mightiest bullies in Hell give these devils a wide berth.
Alignment: Assassin
devils are always lawful evil. They are ruthless killers, and they
have no compunction about using their abilities to uncover illicit
information about their enemies.
Typical
Treasure
Assassin
devils have standard treasure for their Challenge Rating, about
17,000 gp. Always on the move, they have little use for gems or
jewelry, so they invest their wealth in equipment to help them on
their missions.
Assassin
Devils with Class Levels
Though
assassin devils typically advance as rogues, all meet the
requirements to enter the assassin prestige class. Experienced
assassin devils often have one to three assassin levels. For every
level of assassin added, increase the Challenge Rating by 1. An
assassin devil uses fog cloud and blindsight to
deadly effect, since it can observe its victim through its blindsight
ability, even when concealed by the fog.
Level
Adjustment: 6.
For
Player Characters
Clerics
of Dispater receive assassin devils for planar ally spells. Fuelled
by paranoia, the Lord of the Second plied dozens of assassin devils
into his service with rewards of jewels, magic weapons, and other
tokens. Dispater sometimes sends these minions to his vassals as
servants and spies.
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